TrackDayR
#TrackdayEveryday

TrackDayR (TDR) was born from the minds and aspirations of three guys, bounded by a decade of friendship and a strong passion for motorcycles and simulation games. We found ourselves dreaming about a new game that could combine those two passions, a new game on the market that could satisfy our thirst of innovation. Given our past working and gaming experiences, we decided to take matters into our own hands to create the motorcycle simulation game we always wished for.

RELEASE 17.03.2021 on STEAM PC

KEY FEATURES

Directly From Motorcycle Physics and Dynamics Text Books

The roots of TDR have been intertwined from the very beginning with the most important academic papers regarding motorcycle dynamics (eg. V. Cossalter). We worked really hard to understand the physics regarding motorcycles to be able to replicate it as accurately as possible in this project. This is not pulled out of the air: everything is validated by industrial simulation formulas, such as Magic Formula by Pacjecka, which we used as foundation to create our tire physical model. Our intention was to build a game that could give an experience as faithful to real life as it can be.

Realism but with fun!

We are fully committed to creating a game that could offer the maximum realism available, but that could also be enjoyed with a simple Joypad and without frustration. TDR surely isn’t an Arcade game, which means that you will make some mistakes. A late braking, a wobble, an unwanted wheelie, one too much skid will ruin your lap. Thanks to a learning curve within anyone’s’ reach, the more you will race the more you will learn your limits and become a better rider with each lap. We surely want TDR to be the peak of the simulative experience, but also something to have lots of fun with!

Tire dynamics wear

Tires have a dynamic wear, that are physically simulated through the patch of contact of the rubber on the asphalt. Through the track conditions and your riding style you can determine the tire performance.

High quality tracks an bikes models

Our all tracks are reproductions of real circuits, made with the closest fidelity and high visual impact, thanks to the High Definition Render Pipeline. Even our bikes are reproductions of real motorcycles, made taking into account all the real sizes: tires, suspensions, forks, steer, wheelbase, all data are all faithfully reported in the simulation.

Not only big wheels

In TDR we don’t want to only simulate standard bikes, but we love to explore other growing branches, such as the one of the small wheels. We have been supported by a leading brand in the field such as Ohvale, which makes us feel extremely lucky. The Gp-0 is nowadays used as an official motorcycle to train a lot of professional riders, and we are happy to have it in official capacity in our game. The small wheels will allow us to move the challenge to kart tracks and therefore open a whole new prospective over motorcycle simulation.

Dynamic damage (under development)

Bikes will have dynamic damages: they will respond to the entity of the impact and they will influence the performance of the motorcycle

 

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